﻿using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;

namespace Unity.Commons.Client.Exceptions
{
    [Serializable]
    public class UnityClientException : Exception 
    {
        public UnityClientException()
            : base()
        { }

        public UnityClientException(string message)
            : base(message)
        { }

        public UnityClientException(string message, Exception exception)
           : base(message, exception)
        { }

        protected UnityClientException(SerializationInfo info, StreamingContext context)
            : base(info, context)
        { }
    }
}